And in terms of sensory pleasure, the game does deliver on sight, sound, and touch. The artwork model conveys a lush underwater world ripe for exploration, the sound creates a soothing ambiance, even while you're leaping up in the air to gobble up a pelican, and the controls do their greatest to help the experience. The shark swims via a good tilt interface, with a easy touch of the display to engage the dash meter in case you want to leap into the air, or chase down a particularly fast fleeing fish.
Your health is mixed as a sort of stamina meter as well. When you do not continuously chow down every little thing in your path, your meter will go down, and the game is over as soon as that reaches zero (and it can also be lowered by larger sharks, jellyfish, and all different kinds of nasties). As soon as dead, all the cash you have collected in your underwater travels can be utilized to upgrade your shark. During the game, nudging sea shells will unlock missions that when accomplished will reward you with coins and experience. Once your shark levels up sufficient, it would develop right into a larger species, and extra of the world will probably be at your fingertips.
And whereas these improve mechanics give a pleasant sense of progression tied into the mission structure, the underwater world that the game presents nurtures this want for exploration, yet so little of it is available to you from the get-go. This might discourage somewhat, but really, swimming around and chomping issues is greater than enjoyable sufficient to recommend this title to anybody who desires an amusing, take pleasure inable approach to pass some time.